Stack learned passives and require consent for gameplay rules
Revert the agent-made rule that picked one "best" variant of each passive family. Max HP/MP growth, Element Amplification (damage and MP cost), MP Eater and Achilles now apply every learned skill.
Drop Cygnus, Aran and Evan skill IDs from the classless lists for now, without blocking those skills.
Record the user's skill decisions in AGENTS.md, add a rule that agents must get explicit consent before deciding gameplay behavior, and start tracking AGENTS.md so these rules persist.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com