Map consumption
Need to log consumed maps via DB and a logger.
This feature will not be required / will be severely altered for the rogue-like game, so minimal effort should be put in here.
There is already a DB that consumed enemies go into. The player needs to know which maps are unconsumed. A script can be written to add every enemy in the game to the enemy consumption DB (as part of the general DB generation script). Then, we just need the player to be able to see which enemies are unconsumed, and which map they are in. This can be a DB lookup script to generate a .txt file, separate from the game entirely.